Left 4 Borderlands: Far Cry Edition (AKA Dead Island)

So as you may recall I’ve written about Dead Island before, but now that it’s out and I’ve had the chance to spend some time with it, I thought I’d give some of my opinions on it.

The very abbreviated version is: Dead Island is one of the best bad games I’ve ever played.

Let me elaborate. It’s a shoddy piece of programming. It slows down at times for no discernible reason; sometimes you’ve got a bunch of zombies and it goes smoothly, sometimes there’s two and it stutters horrifically. There’s noticeable pop up. Textures can vary wildly in quality. The controls were very obviously designed for the console, to a degree that kind of makes me long for Oblivion, because this is far worse and it gets very tedious very quickly.

There are some poor design choices as well. Everything respawns being the main one. Everything – zombies, vehicles, weapons, items, little stacks of cash tucked away inside people’s backpacks and stuff (More on money later). It doesn’t make sense. You end up just learning the game, and once you’ve been through someplace once there are no more surprises. Hardly making the best use of an open world. It also harms the immersion, both in the obvious ways (“Didn’t I kill this guy the last four times I went this way?”) and the slightly less so (People desperate for food/water/booze in a world where everything respawns within minutes).

Remember the previous DI post, where I talked about losing quest hubs and stuff? Yeah, well, there are safe zones in this game. Some infected (Running zombies, just like L4D) managed to get in because there’s a very conveniently placed rock for you to use, and apparently they can do. For a moment I thought “Oh shit here we go!” but they just charged directly at me, got their heads smashed, and elicited no response from the surrounding NPC survivors.

Pretty much my face when that occurred.

In fact, so far at least, it seems that there is no interaction between the living and dead aside from yourself and some scripted encounters. There are other survivors around the island, but unless you get an escort quest or something, they’re not going to be getting themselves bitten or cracking any heads. Worse, if someone isn’t an escortee or the like, you can’t give them a slap/hug/whatever and say “Yeah I know you had to do some bad shit, but we gotta get to safety, come with me.” They just sit there lamenting whatever they had to do to survive over and over.

You also have to pay cash money for stuff. I mean, I can sort of understand why you’d still care about money to some extent – it suggests there will be a normal world tomorrow to spend it in. But yeah, really having a hard time buying that people would hold back on helping you out when their lives are so acutely on the line. Nevermind the workbenches – you pay to repair and upgrade items, but there’s nobody there to pay! Apparently some ethereal miser demands payment in exchange for sticking your weapons back together.

Oh but cracking heads. Forget everything I’ve just said about the game, because really, what it’s about is cracking heads. And this, at least, it does well. Smacking a zombie feels great, visceral. Knocking one aside with a metal pipe is satisfying as hell. Cracking or entirely removing limbs? Yep, you can do that, and they’ll flail the jelly-like appendage at you without much effect. And this is before you start playing silly buggers and modifying the game files.

The game is pretty atmospheric, it does a great job of juxtaposing a tropical paradise with living hell. When you’re walking around and you hear a zombie breathing or roaring or whatever, it’s unsettling, even if you’ve killed a hundred of them already and one more won’t be able sort of problem. The evidence of what’s going on is grim and pretty omnipresent; one minute it’s a picturesque tropical scene, the next you come across someone whose skin appears to have all been eaten.

There are also a nice wide variety of weapons, and what is more, the weapons degrade and break at a pretty believable speed for once! The human skull is one of the toughest structures nature has devised, so you’re not going to be able to break thousands of them before you need to exchange your paddle for something better. Similarly, this is one of the best implementations of stamina I’ve seen in a game. You’ve got a lot of it and it recharges fairly fast so you can sprint a long way, but if you go around swinging madly you’ll run out faster than you expect, and then you’ll be in trouble. It works excellently in doing what it is meant to do: Making you fight with an eye on your tactics.

It should be noted I’ve not played a terrific amount of the game yet, and I’ve also not played multiplayer. I’m confident that messing around with some friends would make the game much better. It’s not a ‘good’ game, so I can’t in good conscience say to everyone “go out and buy it now”, but it is a fun game and once the price comes down a bit, if you see it when there’s a bit of a slow spell of other releases, or if you just want to crack a whole lot of heads and collecting way too many weapons that you then have to sell ONE AT A TIME with a confirmation message for EACH AND EVERY ONE, then yeah, Dead Island is a sound purchasing decision.

4 thoughts on “Left 4 Borderlands: Far Cry Edition (AKA Dead Island)”

  1. Dead Island is, in a word, frustrating.

    I can’t decide if I want to hate it or declare it the best zombie game of the decade. My mind can’t get past the sheer potential of the game in order to truly hate it for all of its horrible, horrible flaws.

    This game makes Dwarf Fortress look like a bedrock of software stability. I quit playing Dead Rising 2 because it was so glitchy, but this game is far worse. A triple-A title shipping with just one game-breaking bug is a PR nightmare, this game ships with several.

    But despite all of the problems, playing online with my friend has been some of the most fun I’ve had in a coop game for quite awhile. Killing zombies never seems to get old and I’m always excited to try out every new weapon I find. Everyone should really try out coop if they can, it really makes for a more rewarding (if slightly less scary) experience.

    Here’s to hoping Dead Island 2 will live up to all of the potential of Dead Island 1.

  2. My friend picked up a copy. I went to visit him.
    “Hey, let’s play co-op!” he says.
    “Sure!” I say.
    This was not an option in any menu.
    “Weird!” I say. “The back says co-op 2-4 on 360.”
    “Are you sure it’s not LIVE only?” he says.
    Long story short the back of the case is a lying bastard but I had a lot of fun using a vengeful fish knife or some shit. Plus the boomerang skill is fantastic. I threw a shovel at a zombie’s head and it CAME RIGHT BACK.

    I won’t be buying it at this price though.

  3. Left 4 borderlands: far cry edition? Really? So you just fire up a game and immediately compare it to other games to see which one it borrowed features from? This article is a pathetic fail.

    1. Given that I wrote this article after some hours of playing DI I’d say that I did a bit more than just sizing it up in ten minutes and slapping a short comparison on it. In fact I spent a good deal of time with it and I made the comparison in the title for amusement, not as a final review. (That part would be the hundreds of words I wrote about it, which basically said “Get this game if you like fun”.)

      I’m not sure what is invalid about describing where a game borrows from other games, given that almost every game does so to some extent, and very often the best games are not those which are desperately original but rather those which refine existing ideas to perfection.

      At any rate you seem pretty mad about a throwaway title!

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