Tag Archives: ponies

In lieu of an actual blog post today…

I present to you SMAC Ponies, made with generalzoi’s Pony Creator.

I think some of these “translated” into ponyfication better than others but I’m proud overall. If I ever get around to redoing it, I think I’ll give Morgan yellow eyes or something (to portray his “faction color”), and I might make Deirdre an Earth Pony– my original thought was that she’s “flying naked through the trees”, but the whole Earth-Pony-bond-with-animals thing might actually fit better. Then, I’ll add faction symbols as cutie marks.

…I’m beyond help, aren’t I?

Ponies, Pop Culture, and Games

There is no cow level.

There is, however, a pony level in Diablo 3, if the datamining is correct.

The blog's official response.

Now our initial idea with this post was to semi-jokingly rescind any previous doubts we’ve expressed regarding this game, and leave it at that, but I actually think I can turn this into a more in-depth blog post, so here we go:

I’ve heard some people express dismay at developers who throw too many knowing pop culture references into otherwise immersive games. Blizzard is a good example here; most of us played Cataclysm when it first came out, even if you quit directly after reaching level 85 the way Mister Adequate and I did.

Mister Adequate actually rerolled entirely and leveled to 85 from scratch rather than playing his existing level 80 draenei, presumably because he breaks out in hives when he is not playing a tauren warrior. Picture is related.

Cataclysm, as I’m sure you’re all aware, is chock-full of references, jabs, and full-on homages to pop culture. Uldum is pretty much entirely dedicated to it, between the Indiana Jones storyline, the Katamari Damacy quest, the Hackers references, and anything else I’ve forgotten. Actually, I’m pretty certain that there were more playful pokes at culture than there weren’t.

There were a lot of people who weren’t exactly fond of this, feeling that an MMORPG should be more immersive and that what WoW was doing here was purposefully pulling players out of the world that they had so carefully crafted. Others thought it was all in good fun and point out that, come on, Blizzard has pretty much always had their tongue firmly in cheek.

This isn't Warcraft in Space!

I tend to sit somewhere in the middle; I like my games full of rich lore but it doesn’t always have to be super-serious business. It might say something about me that Uldum was my favorite zone in Cataclysm by far. And ultimately, for me, it comes down to the gameplay. Civilization isn’t exactly the world’s most accurate history simulator– in the game Mister Adequate and I are currently playing, my civ just discovered an ancient manuscript containing the secrets of nuclear fission– but it’s sure as heck fun.

What do you guys think?