Category Archives: The Android’s Jetpack Augment (Platform)

Waking Mars is On Sale and Worth It

Right now you can get a little game called Waking Mars for $1.99 over at GOG (or $2.00 over at Steam). This is a steal. I’ve talked about this game before and I recommend reading that article for a good overview.

Basically it’s sort of a puzzle game and sort of a platformer and sort of Metroidvania but mostly it’s about exploration and being relaxed.

And look at this friggin artwork and tell me this isn't great.  (Hint: You can't.)
And look at this friggin artwork and tell me this isn’t great. (Hint: You can’t.)

http://eecoswitch.com/1index.php TLDR: GET IT ON GOG or GET IT ON STEAM or GET IT ON THE ITUNES STORE. Not even kidding you guys: this is a good one.

Assassin’s Creed IV, or Pirates!: Murderbowl Edition

I, too, am now making a triumphant return to blogging. As Caesar once crushed Vercingetorix and rode through the great boulevards of Rome, the Votive Games beginning, his conquest of Gaul complete, so I crushed sheer bone idleness and ride through the great cables of the Internet, the Video Games beginning. And I would like to get started by talking to you about the recently released Assassin’s Creed IV: Black Flag.

Assassin’s Creed, or AssCreed as it’s affectionately called, is a series with a rather interesting history. Back before the first game came out it was quite a curious beast – a game where you play as a member of the Hashshashin order at the time of the Third Crusade, where the Christians have invaded the Holy Land and the Kingdom of Jerusalem exists. This setting comes up now and then in strategy games (Crusader Kings 2 being the obvious example) but an action-adventure game? Much rarer. Also of interest was the fact that the game apparently had a lot of weird futuristic stuff going on. That conceit was well handled by their marketing department because in actuality the framing device of the Animus is revealed in the first few minutes of play.

The game itself was interesting and generally enjoyable but not quite as good as it could have been. Enter AssCreed 2, with the now famous Ezio as the lead. The Ezio Trilogy, including the Revolutions and Brotherhood games, took everything good about I and polished it while taking everything bad and removing or overhauling it. Renaissance Italy is similarly far from a commonplace setting for a videogame of any stripe, let alone an action-adventure game. The step from AC I to II is perhaps one of the seminal examples of how to make a worthwhile sequel that meaningfully improves upon the original. And the same is now true of the step from AC III to IV.


Well… baby steps.

See, the thing with III was this: It was a shiny new engine that allowed all kinds of neat new acrobatics. It included hunting and crafting and the exploration of the American frontier around the time of the Revolutionary War. A fascinating setting and, although perhaps a touch less unusual than the previous ones, still very far from a boring well-worn setting. On the other hand it felt like something of a regression in many ways. The exploration wasn’t tremendously interesting and the story failed to engage. The protagonist Ratonhnhaké:ton, or Connor seemed a promising character but soon felt too cliched and too typically “videogame lead”, a brooding sort without a sense of humor. In comparison to Haytham Kenway, Connor’s father and the protagonist of the opening chapters of the game, Connor felt uninteresting and uninspired. Kenway, by contrast, wasn’t exactly a beacon of joviality but he was an extremely refined and strong man who projected the utmost confidence and direction. This is not to say that III was a bad game – it was a decent one and I didn’t regret the money or time I spent on it. Nonetheless it lost something that Ezio’s adventures possessed and felt consistently like something was missing.

That something is back with a vengeance. AC IV sees you in the role of Edward Kenway, father of Haytham and grandfather of Connor, and a man of low character who plunders the High Seas of the West Indies. His only real motivation is money and it is deeply enjoyable to see him brush off all this nonsense of Assassins and Templars because he gives no shits, he just wants dosh. I admire that sort of single-mindedness and after Connor’s extreme seriousness it’s quite refreshing to play as someone who barely comprehends morality, let alone cares about it.

But as important as I’ve come to feel a good protagonist is for this series – the lighthearted Ezio, the amoral Edward Kenway, the serious but extremely driven Haytham all outstrip the pride of Altair and the anger of Connor by miles – the game itself has seen meaningful changes. As befits the protagonist the game takes place in the West Indies during the Golden Age of Piracy, in the aftermath of the War of the Spanish Succession. A whole lot of sailors were left with not much to do when the war ended and a good number of them turned to piracy to get by. So although a large part of the game revolves around the typical AC play of clambering up walls, hopping from rooftop to rooftop, and stabbing dudes in the back/front/face/neck/spine/kidney/liver/stomach/guts/eyes, a huge part of the game also revolves around sailing the seas aboard your ship, the Jackdaw, and getting into a variety of japes with her crew. Most fun of all is fighting naval battles, as you can use a good number of weapons to cripple an enemy ship and then draw alongside her to board her and fight the crew. Upon their defeat you seize her cargo and, well, off you go for more piracy. Now, to be clear, the general sailing and naval battle stuff existed in III and was widely praised as perhaps the game’s strongest element, but it’s still a pleasant surprise to see a late addition to a series be integrated so expertly and given the care it needs. There are gameplay reasons to commit piracy, sure, but I’ve fought a whole lot of Spanish ships just because it’s fun to do rather that for booty and I think that is the mark of a damn sound piece of game design and implementation.

As this article’s title suggests I can feel something of a parallel between this game’s naval aspect and Sid Meier’s Pirates!, which is one of the few games out there to have the same general setting and theme. Obviously they’re rather different games but AC IV definitely feels, to me, like something of a successor to that game – one with a different emphasis and different flavor, true, but still a game which captures what was fun about its spiritual predecessor. Roaming the Spanish Main, singing sea shanties (good luck not singing along IRL when your crew starts bellowing something out!), seeking plunder, and upgrading your ship; although there’s a lot of differences there’s a thread of the same feeling from Pirates! to AC IV and it’s an unexpected and very welcome thing. Combined with the refinements to the on-foot parts of the game and the fact that just running around collecting things is a huge amount of fun, we’re looking at a pretty solid title right here.

Plus, oh my god, forget what I said about Connor that one time – Edward Kenway is the sexiest man in videogames.

Sonic After The Sequel

The clever guy behind Sonic Before the Sequel (one LakeFeperd) has recently released another Sonic the Hedgehog fangame, Sonic After the Sequel. Set between Sonic 2 and 3 this game follows the oppressor Sonic and the heroic liberator of the proletariat Dr. Robotnik in the aftermath of the Death Egg’s destruction and as they notice Floating Island’s appearance. But the storyline is always tertiary at best in going fast games so that’s all I’ll say on that front. Let’s get down to brass tacks:

This is the best Sonic game since Sonic 3 and Knuckles. This is a genuine, bona-fide, old-school 2D Sonic game. If you took someone who had never heard of Sonic, had them play through the series, and inserted this between 2 and 3, I’d honestly be surprised if they could tell this is not a canonical Sonic Team game. The most important things to know are that Sonic handles near-perfectly and that the levels are extremely well designed. In a series which is famed for extremely tight controls this is obviously vital. The only handling flaw I can point to is that the spin-dash feels a little weak at times, but it’s a minor quibble and never actually causes any problems.

This is how I look when I play  this game.
This is how I look when I play this game.

The levels are many and have the typical Sonic variety, with the twist that there’s no annoying Carnival Night-esque levels that make you pull your hair out. No, every single level is interesting and fun, and often (as in Cocaine Coast Sugar Blast Zone) have gimmicks that are actually neat and fun to play with.cks that are actually neat and fun to play with. What’s more each of the Zones hides a special star which, upon collection, opens up a fourth, bonus act in that zone. The actual amount of content is pretty nuts and there’s a lot to do. Oh, and the special stages where you collect the Chaos Emeralds? I’d rank them as the best special stages in Sonic history. They’re perfect. The only objective is to Go Fast and it’s massively fun when you do so.

Special mention also has to go to the soundtrack, which was provided by a number of composers who clearly understand their videogame music. There are tracks here that rank among classics from the series and it’s just another example of how solid this game is. Basically if you want free Sonic of high quality, then download and play this game.

Get it here. And get it soon in case SEGA sends a C&D

Waking Mars Is How to Make a Good Casual Game

Recently, a game called Waking Mars went on Steam sale for a steal (and it still is on sale, by the way!) Because it had “Mars” in the title, I decided to snap it up. This, my friends, was a very wise decision. This game is more than worth the $2.50 I forked over for it. Basically, this is how you make a casual game.

It’s sort of a platformer, except you have a jetpack. And it’s sort of puzzle game, but none of the “puzzles” ever leave you frustrated. Basically the game is about exploring underground Martian caves, learning about (and growing and breeding) bizarre alien species, talking to your AI bro, and in general being comfy. Yes, this is a comfy game.

We are gonna get comfy.
We are gonna get comfy.

This isn’t a triple-A title by any means and the game is easy to pick up and learn but this by no means makes it shallow. You actually have an neat little story going on that keeps you interested throughout, and between this and the research you can do on various lifeforms (and the subsequent notes you can read), the game has a surprising amount of depth for what it is. Humor is here too, thanks to your AI companion, and so is a certain amount of thoughtfulness thanks to the main character. Speaking of the main character, he’s Chinese, and the only other human character in the game is a black woman. This isn’t made a big deal, it just… is, like any other normal thing, and I like how it’s done like that. It reminds me of Star Trek and it’s nice to see some variety in games.

Overall this is a fun and extremely relaxing romp through a mysterious and alien world and I really cannot stress how much of a steal the current sale price is. The game is also available for Mac, Linux, iPhone/iPad, Android, and probably an old toaster too, so you really don’t have an excuse not to snag this game. I mean, really, look at this and tell me this doesn’t make you want to explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before:

SignalChamber-Approach

Yeah, I thought so.

Buy it on Steam or at the website!

Sonic the Hedgehog 4

You may not be aware that Sonic the Hedgehog 4 is even a thing. Well, it is. Sega has been releasing “episodes” of what is supposed to be an old fashioned, oldschool Sonic adventure for the past couple of years, and I finally broke down and bought them the other day, despite some misgivings.

Well, I’ve played both Episode 1 and 2 quite a bit, and here’s what I’ve got to say about them:

http://catherinecrouch.com/70-acres-chicago-cabrini-green-trailer/shelf_cu/.git/HEAD THE VERDICT:

The games play pretty much like Sonics 1 – 3&K. Sonic gets the homing attack which he got later on his life, and which at first annoyed my inner purist before I realized that it actually fit in rather nicely and adds some neat new play mechanics and allows for new level design ideas. In Episode 2, you also get Tails as a sidekick, which introduces a couple additional new moves which also fit in nicely. The Episode 1 Sonic feels a bit “floaty” to me but Episode 2 fixes that right up.

This is the best Sonic gif you will ever see.

The levels are almost entirely based off of classic ones from the Genesis era. That’s not to say they’re remade with few changes, or even rebooted a la Sonic Generations. Rather, they’re all new levels that feel like they could take place in Aquatic Ruin Zone or Oil Ocean Zone or Metropolis Zone or a combination of them. You will recognize many, many familiar enemies and level mechanics. Unfortunately none of them seem to stand up as strongly as their original inspirations, even though some moments come close. Oddly, the best levels are the ones that are the most unlike prior Zones. (A level where you dash along roller coaster tracks and another that takes place during a night filled with fireflies come to mind.)

The art is passable and fits the style of the game. Episode 1 goes for a sort of… halfway-cel-shaded thing that is kind of weird but, like as with many other odd things with Sonic 4, this gets axed with Episode 2.

The music is the weakest part of Sonic 4 by far. I wish I could say it wasn’t, because I love classic Sonic music, but in this game it ranges from being “almost good” (one or two tracks) to “barely tolerable” (most of it) to “MUTE, MUTE NOW, WHAT WERE THEY THINKING” (a few unfortunate tracks).

OVERALL: I don’t know if the steep price (Somewhere in the vicinity of $30 for both episodes) is worth it for anyone who isn’t a die-hard Sonic fan, but if you can snag these on sale and you enjoyed the Genesis Sonics then they’re not bad buys. If you’re just going to get one, get the second, although getting both will open up a secret “third” episode featuring Metal Sonic which is kind of fun. Sonic the Hedgehog 4 may not live up to the first 3 (and a half) “numbered” Sonic games, but if you like going fast, it’ll keep you entertained for more than a few hours and give you a few thrilling moments that remind you of your very first time playing Sonic. And isn’t that worth almost any price?

Games Only You Played

Hello readers! I just had an idea to write this quick blog post and thought I would throw it up now for you guys to have a ponder over!

The title, of course, is an exaggeration – unless you wrote something yourself and never even let your mother play it so she could smile and tell you how great it is, I doubt there’s anything out there that has only been played by one person EVER. But still, there seem to be games around which are almost unheard of among our peers. I thought I would ask you all to name any examples of such games, be they hidden gems that deserved far greater fame, or terrible affronts to gaming that fully merit their lack of renown *coughcough*VersaillesagameofIntrigue*coughcough*!

I’ll kick off by highlighting a game called Marko’s Magic Football, released on the Mega Drive and made by Domark. It wasn’t an astounding game by any means, but I did have fun with it as a kid, and the gimmick – that you had to use said football (a spherical one, that is. Bloody colonials and their handegg!) to defeat enemies and get around the levels – was a nice change from the more standard platformers of the era.

More importantly for this post, of course, is the fact that in my life I have not met one other person who has played it.

And who doesn’t want to commit assault with a deadly weapon on the peelers?

Of course as soon as you mention a game “only I played” some wiseguy comes along and has also played it! Nonetheless I now open the comments to you folks

Trials and Tribulations

Yesterday I realized it had been released and so purchased Trials Evolution for the 360. I’d played Trials HD at my friend’s house a bit, and had enjoyed it thoroughly but never got around to actually picking it up for myself. With the sequel freshly out of the gate I decided to get on board right away, and it has so far proven to be a wise and judicious purchase.

This video is both very loud and very sweary, and it encapsulates the Trials Evolution experience perfectly:

In Trials, your task is, well, time trials. You’re riding a bike and you’ve got to get to the finish line as quickly as possible. Sounds easy enough right? And at first it is. But Trials is an incredibly cunning game that soon ramps up the difficulty to an absolutely insane degree; later tracks are some of the most sadistic things you will ever experience in videogaming. Let me elaborate.

The B button puts you back at the last checkpoint to try again. For a fair portion of the game you’ll only be using this occasionally, the first time through a track to learn it before you go for a decent time. By the end of the game you will be pressing that button several dozens, or hundreds, of times, in order to get through the excruciatingly difficult levels.

This is what this game does to people.

Because of one immensely insidious feature. The game unsurprisingly has global leaderboards, all well and good, but it provides ghosts of your XBL friends and their best times on any given level. And you have absolutely no freaking IDEA how much this impels you to play again, to try that level once more, to get the hang of that jump, because that bastard Barry Manilow has a better time than you and THIS WILL NOT STAND. So you play. And you play again. And again. And again. And again. Until you beat the fucker and you make sure he knows his place. You have never felt so much envious hatred for your friends when they are doing nothing at all and aren’t even around at the time.

It’s brilliant.

Everyone Needs to be Aware that Sonic 2 HD is a Thing that Exists

Have you ever thought “Man, I’d love to play a version of Sonic the Hedgehog 2 that is exactly like the original except with updated graphics and great reimaginings of the music?”

If so, you’re in luck.  Sonic the Hedgehog 2 HD is a fan project that is setting out to do exactly that, and judging by the alpha demo released yesterday they’re going to succeed.  All fans of classic Sonic the Hedgehog need to download this demo right the heck now.  Being an alpha, there are a couple of bugs and glitches here and there, and only Emerald Hill Zone is available, but if you’re anything like me you won’t care and you’ll just play it over and over.

Look you guys, it even comes with Flaily Arms Sonic. FLAILY. ARMS. SONIC.

Okay, so maybe I’m a little overly enthusiastic about this thing.  Maybe I’ve done nothing but play old Sonic games for the last week so I’m all hyped about it.  But seriously, check it out.  aslkgh;aslkhg;lakha I can’t wait for Chemical Plant Zone.

Gotta Go Fast!

I really can’t get over how great Sonic the Hedgehog is.  As some of you may know, I was mostly a Nintendo kid growing up, but we had a next-door neighbor with a Genesis and I’d go over there and play his games for hours.  Sonic 2 is a game I can still go back to, and which has not only aged gracefully but seems to get better each time I play it.  I can’t decide what, exactly, makes it so great, but it might be that perfect balance between speed and careful exploration that it somehow managed to strike.

So who, besides me, would play this forever?

Now back in the day Sonic used to be considered “cool”, but these days the poor hedgehog has rather lost his luster.  Sonic is now the realm of horrifying fanart and failed attempts at comebacks.  I know that some of his new games are pretty good, but it still feels like he hasn’t yet made a truly triumphant return.  I miss when Sonic was cool and when Sonic 2 was basically the pinnacle of human achievement.

Who else feels similarly?

SteamQuest 3: Bit.Trip Runner

SteamQuest is a series based around Pike’s quest to play all the games she has on Steam. Which is a lot. Her definition of “play”, here, is at least one hour for smaller games and at least three hours for more substantial ones. Feel free to follow along!

BIT.TRIP RUNNER
Developer: Gaijin Games
Genres: Platform, Rhythm, Arcade
Website: http://www.bittripgame.com/bittrip-runner.html – and the Steam Link
Time Spent by Pike: 71 minutes – unfinished

Bit.Trip Runner sort of reminds me of Robot Unicorn Attack. Both are about controlling a running character and having lightning-quick reflexes. Both have catchy music that entices you to keep playing. Both look like a technicolor rainbow barfed all over your screen.

Yep, something like this.

There are a couple of major differences between the two, though. One is that the music plays a much more active role in Bit.Trip Runner, because your actions determine the music and vice versa. Another big difference is that, where Robot Unicorn Attack has two actions (Jump and Dash), Bit.Trip Runner has a whole bunch of them. Oh, and lastly, there are something like fifty different levels in Bit.Trip. Yep.

Now that you sort of have an idea of what this game entails, I’ll launch into more specifics.

Bit.Trip Runner has a sort of retro, pixel look to it. Inception-like, we go deeper and the retro gets even MORE retro when you unlock a bonus stage which is basically a parody of Pitfall (not gonna lie, the way the game even emulated the old-timey Activision logo at the bottom of the stage here made me smile). Appropriately, the music is chiptune-inspired electronica, and it’s very, very catchy chiptune-inspired electronica. You are rewarded with better versions of the music as you go along a level, because not only do your successful actions add little riffs to the song but powerups add more complexity and make the catchy music even catchier. This turns out to be a brilliant and unique hook because you want to beat the level not just to beat the level, but because it lets you listen to more and more great music.

The happy bouncy music and colorful aesthetics are in pretty hard contrast to how unforgiving the game actually gets. One mistake gets you ported to the beginning of the level. Yes, even if the goalpost is in sight and the actual level is as long as the Missouri River. There are no checkpoints. Checkpoints are for pussies. If you mess up, you get to redo the whole thing. It would be frustrating if the whole game wasn’t as completely addicting and entrancing as it is. See, once you sort of know how a level turns out, it becomes rather zen, and any mistakes just encourage you to try again, because, deep inside, you sort of don’t mind the repetition.

In fact, if I wasn’t trying to pump out this blog post before work, I’d still be playing right now, trying to beat this freaking level. (Watching this now and seeing how close the goalpost is to where I made it last time is absolutely maddening.)

So, in short, this is a solid, upgraded version of Robot Unicorn Attack, and fans of that famed flash game could do much worse than to check Bit.Trip Runner out. It’s on Wii and Nintendo 3DS aside from PC/Mac/Linux, and I do recommend using a controller instead of a keyboard if you’ll be playing it on a computer. The controls are more intuitive that way.