Patronage and endowments.

Something interesting has occurred to me. I was thinking about how other creative/entertainment sectors will very often have people who do things because they want to, rather than because it’s what the market demands. Now this may seem like a senseless statement but I can assure you, even if you’re trying to stick to your guns on every last syllable, when you’re writing a book you still have “Who will this appeal to?” “Will this drive people away from future books?” and the like in the back of your mind. Well, I do at least. Even with something I can completely control like that, there are such concerns. Even so there are always people out there who are happy to use their success to make something they really want to make, be it a movie or a TV show or whatever, even if it’s not going to be a major blockbuster. Similarly, we have all kinds of patrons for the more revered older arts, donations to save a statue or to support a poet or the like. But do we have the same for games?

Well I suppose the short answer is “Yes.” but that wouldn’t make for very satisfactory analysis, tempting as it is to leave it here and abscond to New Antioch where I am trying to craft a brutal urban wasteland from which the poors and minorities have no escape.

Okay, blog's over. Job well done! Time for donuts.

We do have, for instance, the indie game scene, where things like Dwarf Fortress and Aurora are superb examples – the former is funded by donations alone and the latter doesn’t even accept those because Walmsley’s independently wealthy. Toady has pretty explicitly said that while he takes player thoughts into consideration he’s making a game that he and Threetoe want to make, and if other people want to play it and support it that’s great, but if they don’t they’re not going to make radical changes to the game in order to appeal.

Similarly there are people of particular renown who have some leeway even in major companies. I imagine that if, say, Shiggy says “Making a game.”, Nintendo will pretty much let him do that. And we know there are people like Sid Meier, Will Wright, and Peter Molyneux who have had in the past a huge amount of discretion in what they make. But these times seem to be lost now.

In essence I’m just wondering – what if some really rich dude comes along, gathers up a bunch of programmers, and says “We’re making the best space 4X game ever. It’s going to be compared positively to MOO2. We will do what we think is best for the gameplay, not for sales. Profits and sales are secondary to the main objective.” Not indie, but real big-budget, triple-A stuff. I tell you what, when I am mega rich and rule large tracts of the universe, I’m going to make sure some great vidya gets made. But in the meantime I wonder if we might not benefit from a greater spirit of philanthropy towards games in this manner, and help spur new innovations and experimentation.

Edit: Unrelated, but something everyone should read. I think this is one of the most important articles currently on the Internet regarding gaming, it touches a lot of points about a vital game and company.

2 thoughts on “Patronage and endowments.”

  1. Very interesting! I’ve never heard of a game company doing something like that; setting a up a player-elected board to discuss the direction of the game with the devs…very cool!

    (If only Blizzard would do that….)

    Unfortunately, it seems from the main article that this model is not working out too well. In the linked articles, however, the CSM itself seemed more optimistic, simply calling the event a perfect storm of bad things lumped together, which if taken in isolation would have been trivial. Hopefully this model gains some traction; the only similar thing I have heard of is in LoL, there is a player-based disciplinary council in the beta stage.

    Also, the idea for DUST 514 just blows me away. We have an MMO, where strategy-based players are battling with spaceships for territory, and then, all of a sudden, a ton of FPS-heads jump on the PSN and turn the tide of an entire planetary battle. It’s like if I was playing Starcraft, and started a skirmish, then all of a sudden a ton of players could log on and start playing as my units in first person…THAT would take things to the next level. (That’s what Starcraft 2 should have been, IMO; we didn’t wait 10 years for Brood War with better graphics and more cutscenes.) I’ve never played EVE, but it sure does look badass!

    As for the meat of your post, the trick is finding that one rich guy lol! Sans that rich guy, you could do it, but you would have to have an indie project with a huge following and lot of focus…and probably limit yourself to the computer scene, since you would have to market specifically to consoles to even get it on there.

    But seriously, entire operating systems started out as indie projects with no money. They got focus and money and following and talented coders, and now they are more stable than Windows and have huge YUM repositories that will add just about any functionality that you want. Didn’t happen overnight, but it happened.

    Just sayin.

    1. That concept blows me away too, and it was something I imagined Star Wars Battlefront 2 was going to do. Fight a battle on two fronts, with one directly influencing the other. Let’s hope they pull it off!

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