In which England is an island

Yesterday, having nuked Charlemagne and his hordes of knights and musketmen, Pike and I began a new game of Civilization IV. We thought we’d take it easy with this one, so we only had ourselves and two AIs, and one continent for each one of us.

Unfortunately, it didn’t quite work out that way.

Rule Britannia

This is… unusual. I had actually been under the impression that unless you really screwed around with the mapscripts, a start like this was essentially impossible. Pike’s start was a bit better, but still on a small island. Nonetheless we decided it would be fun to forge ahead rather than restarting with a new world. We were both within sight of the continents we were supposed to start on but, although she has spread like a plague, I have elected to remain in this single city. Now that I’ve got Moai Statues (Which provide production from water tiles) and some Great People, London has become a terrifically productive city.

The less said about the unpleasantness with Byzantium and Ethiopia, the better. I’ll just let Pike fight them while I hide in my walled, hilltop island city with my protective, charismatic leader.

Have you ever had a game present you with an unorthodox situation? Did you roll with it, or just find it annoying? If you carried on, how much impact did it have on what you did?

5 thoughts on “In which England is an island”

  1. That’s amazing!

    Of course, this is pretty much how it started in the real world and that turned out okay. :)

  2. Has anyone else ever played Civilization Call to Power? That’s actually where I got started in the Civilization series and I loved it to death. I didn’t pick up Civilization again until Civ 4 (which I also loved). One thing I missed about Call to Power though was the chance to go beyond the 21st century and colonize the oceans and space. I always loved unlocking new tech and the most exciting technology was the tech that doesn’t exist yet.

    1. Oh yeah, that was a good game (mostly). I especially liked how improvments were made in it. Gone were the workers, but instead you payed a percentage of your production, or income (can’t remember) into a shared pool and bought and placed improvements from that. Loved that system.

  3. Sometimes Warcraft 2 maps stick you in these “air defense” games where everything is walled off by mountains, and you basically just have to race up your tech tree and build tons of air units to win. I got around that once or twice by building a ton of goblin sappers to blast through the mountains. It worked out fairly well because the computer never builds any ground defense of note when it’s set for an air game. I did have to get a ton of archers to compensate for the computer’s air power, but it worked.

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