Now THIS is Podracing: Electromechanical Arcade Games

The other day I was derping around on Google and YouTube, and found this:

Gran Turismo this isn’t, but what impressed me about it is how video-game-esque it is, without actually being a video game. This is entirely mechanical. In fact, it uses the same basic principle as a toy I had as a kid, which was basically a plastic box with a steering wheel attached and a screen through which a printed paper racetrack would scroll, with a car-shaped silhouette projected onto it. Turning the steering wheel moved your car, and even though there was really no set goal to the “game”, I’d just sit there and play it forever because it LOOKED cool and I FELT in control of the action. Anyways, it’s a direct precursor to games like Pitstop and Pole Position.

Now, if that’s a bit underwhelming, try this on for size:

First, note that absolutely gorgeous cabinet. Then, check out that beautiful luminescent missile, which grabs your attention right off the bat. And those explosions when he hits a plane! I love this. And again, there’s nothing digital about this– it’s all electricity and mechanics. It was made by Sega in 1969, three years before Pong and certainly several more years before Missile Command or Space Invaders.

Now, speaking of Sega, I have one last thing to show you. This:

Aren’t those sound effects just haunting? And that whole blue saturation thing: it makes for some incredible atmosphere. And again, no “video” to this “game”. I haven’t the faintest clue how it works.

There is a true sense of wonder tied to these old games– there is to me, anyway. When a modern game does something amazing with graphics, it just tells me that computers and software have gotten better. When these games do something amazing with “graphics”, I don’t even KNOW what to think because I have no clue how they accomplished some of this stuff. I feel the same way about movies– these days when something awesome happens in a movie, you think “Oh yeah, computer graphics.” Thirty years ago, though, those effects guys worked some serious magic.

I’m not saying that the old games or movies are necessarily better, by any means– but I am saying that they leave me mystified and very impressed with what they accomplished. And as such, they’re pretty fun to explore.

Besides, you’ve got to have some serious respect for your roots, right?

3 thoughts on “Now THIS is Podracing: Electromechanical Arcade Games”

  1. There’s some sorcery going on there, especially with those two SEGA cabinets. I don’t even know what is going on.

  2. My internet isn’t good enough to load all of them but oh my that first one. That is incredible. I think I’d be entertained just trying to get some speed going without rampant accidents like the video maker xD

  3. Whoah, that is interesting…I think that last one may have been done with mirrors, perhaps? Pretty neat either way.

    How did they DO that before we had computers?

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