Category Archives: The Android’s Favorites

Little Big Adventure

It may surprise those of us with… stereotypical views of the place, but the French have made some really amazing videogames. In the 90s they were at their peak; Delphine and Adeline were putting out such leading lights as Flashback, Another World, Moto Racer, and the subject of this blog post, the LBA series. (Incidentally Adeline ended up becoming No Cliché, which made one of the most overlooked games of the Dreamcast, Toy Commander. But that’s another story!)

You should listen to this while you read the post.

Only two games were made, a third has been rumored on and off over the years but nothing has ever come of it. Still, these two games are true gems; they are beautiful, whimsical adventures that truly revel in taking the player into them. The first one is isometric whilst the second introduces 3D sections, and they blend puzzle, exploration, and action very handily. But the solid gameplay is only the base on which the real thing is built, and that thing is just the beauty of all the locales, the places you visit, the characters, all these sorts of things. When you went somewhere remote, you felt isolated. Somewhere oppressive, you felt oppressed. Somewhere safe, you felt welcomed – if on edge due to the omnipresence of Dr. Funfrock, in the first game, or the Empire in the second.

I’m failing you as your blogger here, because I’m really having trouble pinning down exactly what it is that makes these games work so well. I would have to say it’s the general aesthetic that is built from design, graphics, soundtrack, and the myriad characters you will meet. It is a world that feels genuinely solid and whole (I overuse the term “solid” and for that I apologize), and it is at heart an absolutely joyous adventure that really goes to what adventures should be about, which is exploring worlds that are sometimes surreal, sometimes a little intimidating, and where the love that went into crafting them shines through every pixel.

LBA 1 and 2 are available on GoG.com for a few bucks apiece and I heartily recommend taking a look if you’ve got a free weekend at some point!

The second one also has one of my favorite endgame credit sequences ever, which is a small thing to get excited about but given how readily we skip those, finding one worth watching is rare!

This weekend!

Hello folks if you’re wondering where we are, well, there’s a lot of videogame to be played! Not a large number, but the ones which are there are HUGE!

First up is order gabapentin online reddit The Elder Scrolls V: Skyrim, which I wrote about last Friday! It’s still awesome. I’m still barely anywhere in it because there is just so much to do. I’m not sure it is possible to finish Skyrim, you just sort of reach a point where you feel that it’s enough.

Forget Tigh, Ivanova's in the game too!

Second is, of course, http://vbrisket.com/blog-page/page/4/ Saints Row The Third, which is both completely demented and completely AWESOME! I paradropped out of a helicopter into a penthouse and killed everyone until I owned the place then a helicopter chase across the city ensued and oh man you guys seriously need to play this game. Then I stole a street cleaner and pimped it right out so it reps the Row. I’m actually a little lost in this as well because it’s just SO HUGE and there is SO MUCH to do.

Also the Specialists are serious business holy crap that Deckers shock hammer is amazing.

And then there's these assholes!

What about you guys? What are y’all playing this weekend?

The Elder Scrolls V: Skyrim

In case you’ve been living under a rock on Mars with your fingers in your ears, Skyrim came out today. Skyrim is the latest in the ever-more-popular Elder Scrolls series, whose most basic principle is to present you with an open world and set you loose to do mostly as you please. I never played the first two, but the third one – Morrowind – because a game I love fiercely and which is deeply ingrained in my memory as an all-time classic. It wasn’t actually tremendously good in pure gameplay terms. It was just so vast, so expansive, so atmospheric and alien, so unapologetically ambitious, that its flaws were irrelevant, indeed they became charms at times.

TES IV, Oblivion, was another matter. The fighting was much improved, true, but everything else just seemed to be lacking. The better graphics were only applied to a very generic fantasy world; the portals to Oblivion were impressive at first but quickly became repetitive and tedious to explore, and presented anyway no sense of danger to the world. It was just a hollow game, and even with mods (barring Nehrim) it never became something I spent a huge amount of time with.

Here, then, is Skyrim. At first I was leery of what they were saying about it. Better AI? Better questing? Hah, okay, and I’m the Pope (Outside of Europa Universalis III, I mean). Only… that stuff does seem to be true, so far. Melee combat is much as it was in Oblivion, if a good bit more polished, but the alternatives, namely magic and archery, are truly brilliant. The interface, on the 360 at least, is slick and polished. I hear bad things about the PC’s UI though. I was worried about the simplification of skills, such as removing acrobatics and athletics (And I do still dislike that) but what is there is great, primarily because of the new perk system. Every level you get one point that you can put into getting some significant bonus in a given skill tree. I first chose, for instance, to halve the cost of my novice-level Destruction spells, and this made a tremendous difference to how I was going about fights.

What I’m finding is that I want to tell you not just about how I came upon some bandits, killed one, resurrected her as a zombie, and let her fight her former comrades while I burnt them from afar; I also want to tell you about how I found a treasure map on one of their bodies, and it was just the right amount of detail to show me where to look without being too easy. I want to tell you about how I walked into a store during an argument, asked about it, said I could help retrieve something, and this was reacted to in a natural way – they kept arguing, but the topic shifted slightly. I want to tell you about how I scarfed down a whole load of random ingredients to learn their alchemical effects, only to find I had crippled my stamina for a moment. I don’t just want to explain fighting mechanics, I want to relate stories to you, stories that I experienced in this world. And it is a world, and that is the magic of it. I ascended a fairly small mountain and as it grew stormier and snowier, I felt physically colder in my room. That’s when I decided I had enough to make a preliminary blog post on the game.

All this from two hours of play.

Over at Rock, Paper, Shotgun, Alec Meer not only called Skyrim GOTY, but said “I’m sorry Morrowind – I love you, but I don’t need you anymore. I think, at last, there is a new Best Elder Scrolls Ever.” This is high praise indeed.

It’s very early for me to make any serious judgment on this game. But he might be right.

Also, Saul Tigh voices one of the characters. I am MORE than okay with this. Will someone turn off that DAMN MUSIC?

In which Mr. Adequate’s bitter old man credentials are called into question

Dear readers I have the most dreadful of confessions to make.

I’m playing Baldur’s Gate.

Why is this so horrendous?

Because this is pretty much the first time I’ve played BG. Now don’t get me wrong, I’ve had the games for years. I just… well, I sucked tremendously at them. I was hopelessly bad. Something about them just did not work in my brain and I was lucky to reach Khalid and Jahiera. I think I got to Nashkel once. Worse yet? I played actual tabletop D&D as a kid. I still remember my first adventure. I know all about hit dice and saves vs. breath and THAC0 and AC and all that stuff. But it just… it didn’t translate for me into the vidya, I guess. I am abominably small-time for not sticking with it but, thanks to this rather spiffy LP Vorgen is running over at Something Awful, I’ve finally managed to get myself into the right mindset for it. I’m actually making progress! I’ve got characters who are higher than level 1! I don’t die to individual Gibberlings who happen to stumble across my camp!

It’s pretty amazing, of course; there’s a reason the games are renowned so very thoroughly. I’m still barely anywhere in it and I’m completely engrossed. I just wish I’d managed to get my brain to understand how they were supposed to be played years ago.

Are there classics you should have played that just didn’t work out for you? Did that ever change when you tried them again? Do LPs and such help other people get into certain games like this?

This is how I react every morning when I realize I can play more BGT

We got some serious shit to discuss

When Saints Row came out, me and my vidya bro Barry Manilow weren’t tremendously interested. It looked like a fairly run-of-the-mill GTA clone with some juvenile humor. Eventually one of us picked it up used for cheap and… we were pretty much correct in that assessment.

So we weren’t jumping up and down in our seats over Saints Row 2. This proved to be a mistake, because when I did eventually get it at the behest of other friends, it turned out to be seriously awesome. I’m replaying it now to get in the mood for The Third and it’s just so absolutely mental, massive, and not-giving-any-shits about the whole thing. It’s not a perfect game by any means but it’s one of those all-too-rare ones which really puts stupid fun first and everything else second. My current Boss looks like Jesus dressed in a cheap 70’s plaid suit. I cannot begin to emphasize how hilarious this is, especially when something goes down and the camera is up in his face as he’s about to tell Maero hard or something.

They might be led by an Internet Tough Guy but the Deckers seem to be a gang straight out of Jet Set Radio. Which is nice.

And in a few weeks Saints Row The Third is out. This is a big deal, because it looks like Volition have finally just gone over the edge, said “Fuck it”, and decided that even the remotest semblance of realism has no place in their game. I’m pretty sure some of the art assets have been pulled from Red Faction: Armageddon and there is all kinds of crazy stuff like lasers and a hoverbike and I don’t even know. Annoying punk kids? Luchadores? Classy Belgians? An anime game show thing with a truck that sucks up pedestrians and fires them and a gun that fires squid that attach to people’s heads, turn them into allies, then explode? It’s got it all! The level of both customization and sheer insanity in this game looks to be pretty much peerless and I am okay with this. (I just hope there are Summoner references as well how cool would it be for Joseph of Ciran to burst into the middle of a gang fight and summon a Blood Elemental)

I’ve said things before about videogames being art and deep and meaningful and how they are things to be engaged with and all that. And sometimes that’s true. But sometimes you just need to jack a sweet ride, pimp it up, and be totally ballin’.

Third Street, bitches.

Hearts of WHYron 3

So, as you’ve no doubt gathered if you’ve been reading this blog for a length of time, I’m a fairly big fan of Paradox’s grand strategy games such as Europa Universalis. My favorite however is probably Hearts of Iron II: something about it just really, really appeals to me, and I’ve had weeks where I play nothing but that game or one of its innumerate mods.

All kinds of hilarity

So you’d have thought Hearts of Iron III would be a pretty big thing for me, right? So did I. Then I played it.

I really can’t put my finger on what it is. It’s not a bad game, though it had the usual panoply of Paradox bugs on release. It does a lot of interesting things and objectively looks like an improvement over its predecessor. I don’t want to be some kind of old stick-in-the-mud but at the base of it, it’s not enough like II for my tastes. It took a long time to get into II, and now that I’ve got it all figured out I’m somewhat reluctant to move on.

But I can see the appeal of III. So I’m giving it another try! This time I’ve said screw the base game though, I’m going to dive straight into a mod that does stuff I like, so I’m rolling with the Historical Plausibility Project, which seeks to allow plausible in-game outcomes based on what happens without being either too sandboxy or hewing too closely to reality. Exactly how I like my Paradox.

What I REALLY want is Silent Hunter with Admiral Rarity, though there is an Equestria mod for Vicky 2

So let’s see how this goes! Have you guys ever had a game which you know you should like, but don’t? Have there been games which you’ve had to try several times before you get into them? Are there some you’ve just given up on, and retreated to a preferred predecessor?

(Ponies are here)

Xenonauts

For a long, long, long, long, long time we have lamented the absence of X-Com. There have been various attempts at creating spiritual successors to it, most notably the UFO series by ALTAR, and these weren’t terrible games; but nobody has ever really captured the feeling of X-Com, nobody has ever come close in fact.

No ponies today. Only nightmares.

Now someone has. Spurred by the positive impressions of the fine gentlemen at RPS I picked up the preorder (Which unlocks beta access) a couple of days ago and, after spending a little time with the beta build, I can pretty safely say that Mr. Meer’s writeup is spot on. Let me lift a quote wholesale from what he writes;

A playable build of Xenonauts was on show in the RPS-sponsored Indie Arcade at the Eurogamer expo last week, and pretty much everyone I spoke to about it said the same thing: “well, it’s X-COM,” they offered with a wide grin. They didn’t say what worked or what didn’t or what they’d change or anything like that – they just said “it’s like X-COM.”

Xenonauts, ladies and gentlemen, is like X-Com. It’s hard to define what exactly X-Com is, but the end result is very clearly present here. You care about your soldiers even though you know they’re going to die very quickly. You find yourself cursing because in your eagerness to look around the next corner you didn’t spare enough time units for reaction fire. You feel the greatest tension when you take a long-range shot with a rookie. You need it to hit, it HAS to hit, or some other guy right next to the alien with no TUs is going to die next turn. And yes, you’re terrified of Hidden Movement.

It just adds up. Finally, after nearly 20 years, we’re getting a true and proper successor to one of the great, all-time classics of videogaming. I urge everyone to check out the Xenonauts page, take a look around, and to rejoice – for our prayers are being answered.

Giant Manly Men Being Manly

I spent the great majority of yesterday playing Gears of War 3. Now, Gears is not the highest-minded game series ever made, it’s true, but it also highlights why not every game has to aspire to being meaningful and special in that sense. Because this is gaming at its absolute finest, it is sheer, unadulterated fun.

Gears of War is a game where people are made of muscles the size of oak trees. Pretty much everyone can take a stupid amount of punishment before dying, they’re as strong as oxen, and the whole game is basically Violence Is Fun Part 3: Electric Boogal…ee? Whatever. The point is you shoot a lot of stuff. And it’s great. Now I’m doing Gears a bit of a disservice because it does actually have some rather good characters and does some heavy stuff story-wise (Both far better in this than either predecessor), but really, the main point of the game is killing lots of Locust.

Everything here has been polished to an impressive degree. Absolutely everything about the game shows attention to detail and refinement, everything works brilliantly, the whole system just feels like it’s put together properly out of a lot of solid and well-tested parts.

As a tribute to my good friend Paul, here is a picture of Carmine.

I’m being a very poor blog person here because I’m not really conveying what it is that is good about Gears 3. It just… it just works, really really well, and is stupidly fun to play. I’ve not even touched the improved Horde mode yet, though I messed around in Beast mode (Where you play the Locust side in a Horde game, basically) a bit and it was just glorious. Epic Games seem to have held nothing back here. You fight the most ridiculous, over the top enemies, all sorts of insane things happen, and the game includes one of the best siege defenses I’ve ever had the pleasure of playing through in any action game.

In short, if you like FUN, get GoW 3. I guess it won’t convert you if you’re not a fan, but if you’re on the fence I would wholly endorse joining in now and getting into some multiplayer with friends, because few games do multiplayer as well as this one does.

Deus Ex: Human Revolution

I like Deus Ex. And I liked Invisible War okay as well, as a game it wasn’t at all bad, it just looked bad next to Deus Ex. Because it’s one of the best games ever made.

So when there was news of another DX game on the way I was predictably skeptical. Might be an okay game, but it’s really not going to match the original. And I was pretty wrong about that. But the reason HR works is not because it has good, solid controls, not because it has developed characters and a good story, nor even because it offers several ways to pursue objectives. The reason it comes close to matching the original is something intangible, often overlooked, and always of great importance: Atmosphere.

The setting is amazing, now that I’ve been further than Detroit. In fact it took me about two minutes of walking around Heng Sha before I declared it one of my favorite game settings ever. Heng Sha is by far the magnum opus of HR in fact; a cyberpunk dystopia that hits all the right buttons. As RPS said, it’s not just night, it feels like it hasn’t been day in years (And in the Lower City that’s pretty much exactly true). It’s dirty and cramped, and hugely wealthy buildings sit beside apartments barely above corrugated-iron shanties. Above, monorails buzz around on the underside of the Pangu (The plate upon which the Upper City sits). You get a vista of the Lower City at one point and it is a scene straight from Blade Runner; clearly so full of hardship and suffering and matchlessly beautiful despite it.

Also known as the floof

Then you see the Upper City, and it is not just a nicer place, it is a completely different sci-fi aesthetic. It is clean, green, sleek, and searingly bright. It is definitively Utopian in style. Juxtapositions are generally nice and a pretty commonly used too but I’ve rarely seen one so well handled, even though your contact with the Upper City is limited. The buildings are pale and quintessentially futuristic, compared to the cyberpunk skyscrapers of the Lower City. There are parks and plazas everywhere; the biggest open space in the Lower City is a dirty rooftop.

Crystal Spires and Togas

This is what the original DX did so very well, and where IW was weak. This is where HR succeeds as well. It has been a long, long time since I’ve felt that palpable knot of excitement in my stomach that comes from just exploring somewhere awesome, but I felt it in Heng Sha. HR is a game that succeeds, and it’s because of the amount of attention paid to the details and the setting that elevates it from “good” to “memorable”.

Are you enjoying HR? Do you agree? Which game settings have really stuck with you thanks to being well executed?