Orcs Must Die! 2

I’n honestly not sure whether having that “2” after the “!” is sending my sperging into overdrive or is tickling my fancy, but there you have it. Good game though.

Well that was a short review.

Okay okay seriously though! I picked up the original OMD! in the Steam Sale recently and it was something I really fell in love with very rapidly. It’s not a complex game in principle; in fact the title pretty much sums it up. It’s a quasi tower-defense game, setting up traps and guardians like archers to prevent Orcs and their assorted allies from reaching the ‘Rift’. The twist is that you aren’t a detached overseer, you’re a character down in the trenches and you can run around fighting the Orcs yourself as well as having all the traps doing their thing.

It is, in short, the bastard love-child of Kagero: Deception II and Tower Defense. It’s from a small studio, and in a couple of ways this shows in the sequel, but overall they have made some very solid improvements to the game. There is an array of new traps and tools to use, the new Sorceress character has a rather different playstyle from the War Mage due to her charm ability, and there are of course new traps and levels. Perhaps my biggest negative mark against this game is the small number of the latter, but it is redeemed somewhat by both the Endless and Classic modes, the former containing some levels that aren’t in the story and the latter being levels from the first game that can be played now with all your new toys (though only if you own the first one).

It’s a tr… oh you know where this is going, finish the line yourself!

It certainly doesn’t revolutionize the series, but it is a very solid sequel that I’ve already played even more than the original. Endless mode is especially compelling, and the new mix of traps, environmental hazards, and enemies means that although the game isn’t really difficult most of the time, getting 5-skull ratings on some levels requires some calculation and thinking on your part. Another change is that doing levels again nets you more skulls, so you’re not limited like you were in the first game, but it will still take some time to get everything up to where you want it, upgrades wise! (And the upgrades are far more involved this time around, replacing the Weavers entirely). A worthy sequel to a great game? That’s really all we can ask for!

Buy Orcs Must Die! 2 if you enjoy quick, fun blasts of cartoonish violence and one of the better protagonists of the medium in the form of the War Mage.

Oh and there’s co-op too if you’re one of those freakishly disposed people who has friends.

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