Robots Playing Civ. Does It Get Any Better?

No. No it does not. Especially when you’re me, and you love Civ and you really love robots. That’s probably why I’ve had a few people recently link a couple of articles to me.

Basically, some geeks (and I use that word with utmost respect, as I always do!) have taught an AI how to read. Not some programming language, but English. Then, to test their AI’s reading ability, they had it play Civilization II both before and after reading the game manual.

Before reading the game manual, the AI won a little less than half of the time.

After reading the game manual, the AI’s win percentage jumped up over thirty percentage points, to a nearly 80% win rate.

This is super exciting to me on a few levels. Firstly, I’m superhuge into the idea of robots and AI. I envision a future where intelligent creatures of all sorts and designs live together in harmony (I ain’t ‘fraid of no Skynet). I think it’s really exciting that an AI has been taught not just to read, but to learn from a human language.

On a slightly less scholarly level, I’d love to see something like this adapted to make better AI in games. I’ve talked before about how I’d like to see improvements to the AI in Civ; bring it on, Civ-playing robot!

So yeah. As I was saying, it really doesn’t get any better. Unless you get a robot playing SMAC. Then it could be better.

Although this would hurt the poor robot's feelings, I've no doubt. :(

3 thoughts on “Robots Playing Civ. Does It Get Any Better?”

  1. Whilst this has obvious and huge ramifications, I’m particularly excited about the prospect of videogame AIs that can really learn. Imagine playing against a computer which has gone to read some FAQs and guides and stuff.

    1. And who can see learn your strategies and move to counter them as soon as a new game begins. You’d have to innovate like a madman to try and beat it!

  2. Totally awesome. I want to play against this AI. Now if I was just any good at civilization.

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